AI Insights · Timothy · April 2024
Top 5 First Person Games on Android in Chile Q1 2024
A detailed look at the performance of the top 5 first-person games on the Android platform in Chile during the first quarter of 2024, based on data from Sensor Tower.
During the first quarter of 2024, the top five first-person games on the Android platform in Chile showcased varying performances in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance:
Block Crazy Robo World maintained a steady download rate with minor fluctuations. Downloads started at around 14.6K in early January, peaked at 23.7K in late February, and then dropped to 8.8K by the end of March. The app’s weekly active users followed a similar trend, beginning at 102.7K and peaking at 123.3K in late February before declining to 98.5K by the quarter's end.
Call of Duty®: Warzone™ Mobile experienced significant growth in both downloads and active users. Weekly downloads began at 6.6K in January, surged to 55K in mid-March, and settled at 8.3K by the end of the quarter. Active users increased from 40.5K in early January to 78.2K in mid-March, ending the quarter at 49.3K. Revenue showed a gradual increase, starting at approximately $1.3K and reaching $3.6K by the end of March.
Camo Sniper saw a declining trend in downloads and active users. Downloads began at 14K in early January and dropped to 5.4K by the end of March. Active users started at 68.8K, peaked at 79.8K in early February, and then decreased to 69.4K by the end of the quarter. Revenue remained minimal, with occasional small spikes.
Call of Duty: Mobile Season 7 demonstrated consistent performance. Weekly downloads started at 12.9K, gradually declining to 6.4K by the end of March. Active users remained relatively stable, starting at 184.2K and ending at 176.8K. Revenue showed steady figures, beginning at approximately $24.2K in early January and maintaining around $19.9K by late March.
Meme Hunters: Hide & Seek had a consistent user base with slight fluctuations. Downloads started at 9.3K, peaked at 12.6K in early February, and ended at 8.4K by the end of March. Active users started at 76.2K, peaked at 82.1K in early February, and settled back to 76.2K by the end of March. Revenue was minimal, with small weekly earnings throughout the quarter.
For more detailed insights and analytics, visit Sensor Tower.